![]() ![]() If you are in a high place and your enemy is on the edge of the precipice, you can kick him to cause him to fall, and he will receive some damage (as before, the same can happen to your party). There are other commands like raising your evasion for a turn, dash to move twice, or you can kick your enemies or scenario objects to push them. You can avoid these attacks with the disengage command, but this command consumes the entire turn. For example, when you move near an enemy, he will take an attack of opportunity (the same applies to your allies when the enemies move). You can take two actions per turn unless you use some special commands which consume both. You have the classic grid to move your party, also you can cover them with different scenario elements. At the start of every fight, allies and enemies roll their dice, and the obtained values create the combat turn order. In Solasta: Crown of the Magister you can select practically every aspect of your characters Battles For example, you can add magic attacks to your warrior or you can specialize your ranger on ranged attacks. Also, when you level up, some classes learn specializations. You can distribute your character’s stats too or let the dices decide for you. Every race and class gives you some advantages. You can even select their personality and behavior for determining situations. Then, his/her background, his/her class, and his/her abilities. At the start, you will choose their race and aspect. You can develop your four characters, or use the prebuilt ones. It is not a common feature in the current gaming era, but I love this option. In Solasta you can create your entire party. After this nostalgic speech, let’s get to the topic, the things that Solasta has to offer. I think that we are at a better time to play this genre, thanks to the higher availability. Then more recently, I’ve played some games like Sword Coast: Legends, Pathfinder: Kingmaker, or Pillars of Eternity, among others. Regarding video games, I played some titles like Neverwinter Nightmares and Baldur’s Gate when I was younger, and they were some of my favorite games. I am not an expert on D&D, I played some tabletop games when I was younger, but my friends don’t like this stuff much. Solasta is an interesting D&D turn-based tactical RPG. When Marcello allowed me to review this title, I had zero doubts. I installed it, I tried it, and I loved it, and since that moment the game has been on my list. The first time I saw something about Solasta was a coincidence, I was checking on the steam store for some turn-based RPGs, and Solasta’s demo was there. I had some hardcore weeks with tons of work and have some more pending, but now I have more free time, so I can dedicate the time that Solasta deserves for a preview. I am aware that this title is on the radar of several TBL followers. ![]()
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